Should video games focus on realism or should they be more
artsy – more stylised? Realism in games can produce fantastic environments and
worlds that look photorealistic, but also may contain humans that just don’t
look right. ahh yes, the uncanny valley situation. The uncanny valley is a
common unsettling feeling people experience when androids – or in games –
characters closely resemble humans in many respects but are not quite
convincingly realistic. You get taken out of the experience when you see a
character that’s been modelled to look realistic but just doesn’t come together
or seem right. Then there are games that focus on a stylised look and feel –
like Borderlands for example – yes, there are humans and human like beings, but
its stylised in a way that makes it look cartoony, for lack of a better term,
and the world has its own set of rules that may not apply in real life. It
knows what it’s trying to go for and we as the player know what the developers
were trying to go for style wise.
Generally, we see indie developers create stylised games and
big companies focusing on realism. Of course, this isn’t always the case, as
with the previous example of Borderlands. A factor that contributes to that is
money. Its more expensive to create big action blockbusters or even any
realistic looking game, with things like motion capture, voice recording,
marketing, etc. Indie developers can have more artistic ideas come to fruition,
they are not held back by AAA publishers telling them what to do and what
sells. Indie developers have all artistic freedom of their game. There are many
people/gamers, that only play AAA games, and never touch what is foreign to
them – they never pick up an indie game and start playing nor do they want to,
some just wait for big titles like Call of Duty and/or FIFA every year and only play
them and there’s nothing wrong with that. Others play all kinds of games from
Big AAA games to small indie or even one man team games.
References
Borderlands, 2009, Gearbox Software, viewed 10 March 2017,
<http://www.gearboxsoftware.com/games/>.
Rouse
M, 2016, uncanny valley, WhatIs.com,
viewed 10 March 2017,

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